Haven Cross Adventurer's Guild

The Haven Cross Adventurer's Guild is a major organization within Haven Cross as well as its' sole governing body. It is responsible for managing adventuring contracts of all kinds within the local region. Though Haven Cross has lost many of its' adventurer's during the Battle of Haven Cross, it is still currently running.

Location
The Haven Cross Adventurer's Guild operates in and around Haven Cross, usually in the forests to the north or along the road between Elinstad and Viren.

About
A notably bureaucratic organization focused on helping the townsfolk in the Haven Cross area, as well as protect the city from potential threats. The guild is intertwined with the city's government and as such is one of the primary features of the town.

Members part of the organization itself are divided into three tiers, with a potential but mysterious fourth, and are expected to follow a strict set of rules while working for the guild.

People
The guild was originally led by Lord Nathaniel Haven, with help from John Mercy, Wiseman Bill, and Malcom Vines. After the latter two were executed, Samuel Wyrmshadow took a more prominent role in the guild. Nick was previously one of the group's secretaries, and Donny Clearletter was a tier three adventurer with the guild before his demise.

The Party, excluding Asimoff and Roscoe, were all previously members of the guild before being officially kicked out.

History
The Haven Cross Adventurer's Guild has been a key part of the town since its creation. Many adventurers have worked for the organization since then and joining it was the main reason for much of The Party to come to the area. The party worked directly for the guild until being put on an unofficial quest by John Mercy after the Battle of Haven Cross, which cost them their guild membership but led to them meeting The Resistance.

Notes & Trivia

 * Each tier of the guild has an associated badge.